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Old Dec 03, 2007, 06:59 AM // 06:59   #1
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Default BMP Co-Op Mode?

This addition to the game could solve several conflicts.

1) Being unable to play due to the lack of BMP on your account.
2) Sheer boredom.


Co-Op mode as written here seems heavily two-playered, however, they can be done in solo play, under different settings and objectives. In some missions, it'd be considered more like hard mode.

Requirements to do Co-Op?:
  • One person at least must have the Bonus Mission Pack accessible.
  • That same person must have found all discoveries in said mission to make said mission be used in Co-Op mode.


What This Would Offer?:
What co-op mode would simply endorse, is that the missions be reverted in a manner so that two people can join in the game for some little extra fun. This would be allowed to anyone who owns the BMP or doesn't own, have the ability to play, but with an extra person. The missions would offer more harder scenarios depending on the mission you are actually playing. Simply, this would offer a new mode of gameplay for the mission you are doing, for example, Togo's story. Master Togo and Talon Silverwing would be the two playable characters. This would be harder than you think, as the guards would be tougher, and so would the assassins. Also, more in numbers.


Rewards?:
We know that all BMP owners get new weapon skins. I enjoy the skins, but should we keep that ability to those who qualified, or spread it out, but very limitedly.


Alternatives to rewards:
  • Offer ONE book reward for ANY mission of the non-owner of the BMP's choice. Only ONE book, from any of the four missions they have completed. Meaning, you do all four, but you can only choose one single book.
  • Offer ONE book from ALL four missions. So, they can get one book, and one book only from these missions.
  • 2.5K hard cash, like a discovery. The owner also recieves the BMP.
    (These are account based, so when you recieve the book, whichever character gets the weapon, that it's customized to whoever claims the reward.)



ALTERNATIVE PLAYS TO THE MISSIONS?:

Two characters, twice the fun. The owner of the BMP decides who is what character upon playing.




Togo's Story:
The owner of the BMP gets to choose among two characters, Master Togo and Talon Silverwing. Both character's roles are the same, however, one player plays as Togo, the other Talon.

Talon starts off inside, and simply awaits Master Togo's arrival. Talon may talk to other Tengu around to learn particular skills. Talon's bar can be preset with the skills he is given, but the player may choose one additional skill from the other two heroes.

Swift Honorclaw's ability: Your attack speed increases by 33%. Every time your attacks succeeds to hit, you gain +15 life.

Gull Hookbeak's ability: You unleash the rage of the Sensali, doing 100 direct damage to all foes in the area.

Whirling attack would be a defaulted skill to Talon.

Assassins would be buffed to level 18, and Guards to level 14. Yuri the Hand would be able to summon two assassin allies to help him assist, one being a fellow assassin, the other a mesmer with the ability to have a short duration empathy, and instantly destroy one spirit every 30 seconds. Dragon Empire Rage would no longer be able to kill guards instantly, but instead, all foes are also knocked down.

Riyo's students will attack you during the boss battle. Wona and Sunpo will attack you at nearly the same time, Wona attacking 15 seconds after Sunpo charges giving you some time to think and lay strategy. Winning would simply require.

Requirements for Victory:
  • Togo and Talon surviving.
  • Wona = dead.




Saul's Story:

One player would play as Saul, the other as Hablion. Saul's role will remain, as Hablion will become a party member instead of an ally (obviously).

Hablion would play as a Paragon in a way, using shouts while maintaining decent damage. He'll start off in his typical spot, near Saul. Hundred Blades could be his elite that he uses.

"Do Not Fall Brothers!": This instantly brings any dead ally back to life (this skill excludes Saul), at the cost of Hablion's life. Allies resurrected will be temporarily invulnerable to damage for 2 seconds (basically the standing up period) Hablion may be resurrected by the monk ally, however, Saul will remain to have no resurrect. This skill can only be used once every 300 seconds, or five minutes.

All charr levels will be buffed, and allies of Saul will go to level 20. The charr groups towards the end will increase by slight numbers. Getting to the Charr camp will be harder, as there will be charr spotters which basically count as a larger aggro bubble you have to avoid. Some cases may be unavoidable.

Requirements for Victory:
  • Saul and Hablion MUST be alive.
(Hablion's shout won't be a reason for fail, after all Charr is eliminated, your only chance of loss is if the monk allie is currently dead, and Hablion is as well. This is to avoid cheap tactics with the shout.)




Turai's Story:

One person will play as Turai, the other a Sunspear General. The Sunspear General will either play as a buffing Paragon, or a Dervish. In this case, Turai is set under a time limit to flank towards Palawa Joko and bring him down, or else Palawa's army rips the Sunspears to shreds. As the...

Sunspear General, you undertake a role in leading a group of Sunspears of many professions using shouts similiar to Saul. One shout will tell your allies to come to your location, another will buff up their damage. "For Elona!" will also be a shout usable by your Sunspear General. Though there will be tons of npc's along the journey, the constant struggle against the undead and siege attacks will lower your chances of survival. For if the Sunspear General falls, the army is left leaderless and fails.

Sunspear Siege [elite]: Target foe and foes in area are hit for 200 damage. Usable every 60 seconds. (A catapult for the Sunspears which remains in the back launches this upon the target, and the animation of a falling rock overhead hurling itself on the enemies is shown.)

"Sunspears Unite!": All Sunspear allies rally to your current position.

"Witness Our Power!": You and all Sunspear allies and npcs within earshot recieve +4 health regeneration and deal +10 extra damage per attack for sixty seconds. (Only usable at the end while fighting only the massive of Palawa's forces. Where Turai is overhead and can see the armies fighting below.)

The Sunspear General must lead the army through the obstacles Turai sees overhead. Using team effort to break down doors, and clearing out undead in massive waves. At the end, the shout above is used to keep all the sunspears alive, and you alive for that matter.

Requirements for Victory:
  • Turai Ossa and Sunspear General survival.
  • Palawa Joko slain in less than 15 minutes.




Gwen's Story:

This was a difficult one, but I thought of a solution.

One player plays as Gwen, the other as Anton. Gwen's role will remain the same, under some new changes. Learning a mesmer skill shouldn't instantly happen, instead, it takes 30 seconds for her to learn a skill. She is also pressured under time to escape before the Charr come in. After the Charr see that you've escaped to the ruins, they try to break down the door with brute force. When they succeed, they will chase you through the cavern. Reason for this pressure? Let's move on to Anton.

Anton will use a build sort of like the one he was given from Costume Brawl, Aura of Displacement, Golden Phoenix Strike, Horns of the Ox, Falling Spider*, and Twisting Fangs. Instead of Horns of the Ox, it can be...

Rampage of the Ox: Dual-attack. Must follow an off-hand. Target foe is knocked down and takes +25 damage. (strikes twice like any dual.) This removes the need to have the target alone. Recharge of eight seconds.

Also...
Dagger Storm: Spell. Send out ten Dagger's each striking for 30 damage. If all ten hit target foe, target foe is inflicted with deep-wound. Dagger Storm has half the normal range. This skill counts as an off-hand. Recharge of 60 seconds. Unaffected by armor, so a guaranteed 300 damage, so long as they all hit. (in particular to almost, or instantly killing one foe.)

His role in the story is as followed. Captain Langmar was given a report that a nearby Charr camp has captured human prisoners, and asked Anton to investigate. Anton will be assisted by two warriors, a ranger, and a monk. This small task force will be on a path set aside from Gwen's role.

Starting from where Gwen has to run to, Anton will be forced on a separate path which leads to the side of the encampment. Anton will have moments where he must create a diversion, or use Aura of Displacement to get in and out of areas to pull levers to open up gates. From the side, there will be two charr groups, one of which is a patrol that patrols where Gwen has to pass through to get 'home safely.' If you kill this patrol, this will eliminate a small group of who Gwen has to avoid. Attacking the patrol will send the other group to help chase Gwen, increasing the rate the door will be busted open. Attacking the other group will send the patrol out to the field for extra attention to avoid. After you eliminate one of the groups, you may come into the back and towards the prisoners. You need to free the prisoners by finding the Prison Guard, and eliminating him to recieve a ring of keys. After freeing the prisoners, they will run back with your npc allies. There will be a charr boss commanding the break-in of the door. You have to attack him, and when he dies (he won't be devastatingly hard), a horn will go off telling others the leader has fallen. The door will cease to break and the charr will come back to his location. If the door is already broken, particular units down in the ruins will come back. They will seal off the exit you came through, and you must find a different path to escape. This is where you must Aura of displacement to a certain point to activate a lever, return, and go out the door safely back to base.

Gwen will have to avoid the incoming charr, who will not leave the ruins, and she will have to avoid attention to get back.

Requirements for Victory:
  • Gwen makes it to the Ebon Vanguard safely.
  • Anton safely rescues the prisoners, and takes down the leader of the charr encampment, and returning to the Ebon Vanguard.



My inspiration for making this, well, now that I've done everything in the Bonus Mission Packs, I wanted more. Randomly, one of my guildies said "It'd be cool if you could play Talon. It may be cheap for the discovery, but still." So, I expanded, only tried to make it less cheap, and more filled with fun and opportunity. This also allows those without the BMP to try it, even if it's more difficult, but it seems like a fair and reasonable trade.

/signed
/unsigned

Any opinions, comments, anything really? It'd be a new element, and it'd be fun. Admit it.

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Old Dec 03, 2007, 07:03 AM // 07:03   #2
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really nice ideas... too bad im quite sure anet is done with the BMP

as much awesome work and effort they put into it, this is just one of the many mini packs that will come along before guildwars2; if anything some of this would be considered in the next mission pack type event

Overall though, I would reject this idea of co-op, UNLESS both parties have the mission pack unlocked on their accounts, because the point of this is pay to play... ppl could abuse this in sooooo many ways screwing anet over and getting something for free

/notsigned btw
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Old Dec 03, 2007, 07:05 AM // 07:05   #3
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Sure all of this stuff would be fun... but it would be unfair for all the people who missed out on BMP...

so...

/notsigned
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Old Dec 03, 2007, 07:17 AM // 07:17   #4
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Damned if you do, damned if you don't....

First, people complain about grouping, PUGs, incompetent players....

Then, when true solo content is released, people want groups.
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Old Dec 03, 2007, 07:34 AM // 07:34   #5
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It's basically subverting the very reason of the promotion. That and I can imagine being spammed by PM every time i'm near the scribes by people begging them to join me in a mission. And then having them complain that the mission I want to do isn't the one they want. Oh and then the whinging as to whether or not we can do the one they want.

/notsigned
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Old Dec 03, 2007, 09:36 AM // 09:36   #6
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/signed but /unsigned for having people that don't have BMP able to play.
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Old Dec 03, 2007, 11:45 AM // 11:45   #7
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/unsigned for those without bmp to play.

Sorry people you had many months to organize some way of getting it and you missed out plain and simple.
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Old Dec 03, 2007, 01:39 PM // 13:39   #8
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Co-op play is nice, but it doesn't suit the current BMP.

If they made another in the future, that'd be a cool feature.

/notsigned for people without BMP. Tough luck.
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Old Dec 03, 2007, 01:53 PM // 13:53   #9
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/signed! Think of how much you can charge for as an in-game escort!
"WTS: A trip into a Gwen's Story! 100k+45ectos!"

Oh right, [/sarcasm]


Then again... maybe this isn't such a bad idea...
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Old Dec 03, 2007, 01:58 PM // 13:58   #10
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A clever idea but /unsigned for two reasons
--/unsigned for players who do not have the BMP
--/unsigned because these missions work better for solo play

However, if there are future mission packs like this offered before GW2 comes out, I like the idea of small-group missions for 1 to 4 players, with players filling in the roles of NPCs. For example, a mission designed for three characters could be completed by various combinations of player and nonplayer characters.
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Old Dec 03, 2007, 01:58 PM // 13:58   #11
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edit-- double post deleted.
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Old Dec 03, 2007, 04:25 PM // 16:25   #12
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Quote:
Originally Posted by sagilltwins
Sure all of this stuff would be fun... but it would be unfair for all the people who missed out on BMP...

so...

/notsigned

Not sure if you read the OP, but he's suggesting that people who DO NOT have the BMP be allowed to be brought in by people who DO in Co-Op. Not sure exactly how that's unfair to people w/o the BMP...

Anyway, /notsigned for this pack but co-op would be fun in the future.
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Old Dec 03, 2007, 07:12 PM // 19:12   #13
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obviously the other guy will need BMP .. and disable heros aswell imo :P ..

be fun with other people .. it was great when it 1st came out, now its bit boring =P .. atleast we know the story now
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Old Dec 03, 2007, 08:31 PM // 20:31   #14
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I think the dev team's done with the BMP and not interested in adding more, but these are actually pretty interesting ideas. I love the idea for Gwen's story especially, it's co-op but you're still hurrying to take care of your own side of the adventure. It'd flesh Anton out a bit more as well.

Plus, as someone noted, BMP owners could totally soak non-BMPers for access. XD

I guess I'll /semisign, I like the idea but we all know it's never going to happen.
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Old Dec 03, 2007, 08:33 PM // 20:33   #15
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Wts Bmp Access - 50k Per Story
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Old Dec 03, 2007, 08:42 PM // 20:42   #16
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/notsigned. Anet said that the BMP would be solo play already. I'm not sure if they'd go back and change it...
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Old Dec 03, 2007, 09:00 PM // 21:00   #17
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No, make them work on the already in game cinematic more to the style of BMP.
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Old Dec 03, 2007, 10:44 PM // 22:44   #18
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It would have been nice if the BMP had its own outpost and people could be able to form parties there.

But now it's too late for that.
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